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osu-lazer/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables
{
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public class DrawableStoryboardVideo : CompositeDrawable
{
public readonly StoryboardVideo Video;
private Video video;
public override bool RemoveWhenNotAlive => false;
public DrawableStoryboardVideo(StoryboardVideo video)
{
Video = video;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
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private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
{
var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Video.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (path == null)
return;
var stream = textureStore.GetStream(path);
if (stream == null)
return;
InternalChild = video = new Video(stream, false)
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Alpha = 0,
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};
}
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protected override void LoadComplete()
{
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base.LoadComplete();
if (video == null) return;
video.PlaybackPosition = Clock.CurrentTime - Video.StartTime;
using (video.BeginAbsoluteSequence(0))
video.FadeIn(500);
}
}
}