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osu-lazer/osu.Game/Screens/Multi/Match/Components/RoomSettingsOverlay.cs

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C#
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class RoomSettingsOverlay : FocusedOverlayContainer
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{
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private const float transition_duration = 350;
private const float field_padding = 45;
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private readonly Bindable<string> nameBind = new Bindable<string>();
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private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
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private readonly Container content;
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private readonly OsuSpriteText typeLabel;
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protected readonly OsuTextBox NameField, MaxParticipantsField;
protected readonly RoomAvailabilityPicker AvailabilityPicker;
protected readonly GameTypePicker TypePicker;
protected readonly TriangleButton ApplyButton;
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protected readonly OsuPasswordTextBox PasswordField;
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[Resolved]
private RoomManager manager { get; set; }
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[Resolved]
private Room room { get; set; }
public RoomSettingsOverlay()
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{
Masking = true;
Child = content = new Container
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{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
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new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 35, Bottom = 75, Horizontal = SearchableListOverlay.WIDTH_PADDING },
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Children = new[]
{
new SectionContainer
{
Padding = new MarginPadding { Right = field_padding / 2 },
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Children = new[]
{
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new Section("ROOM NAME")
{
Child = NameField = new SettingsTextBox
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{
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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OnCommit = (sender, text) => apply(),
},
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},
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new Section("ROOM VISIBILITY")
{
Child = AvailabilityPicker = new RoomAvailabilityPicker(),
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},
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new Section("GAME TYPE")
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(7),
Children = new Drawable[]
{
TypePicker = new GameTypePicker
{
RelativeSizeAxes = Axes.X,
},
typeLabel = new OsuSpriteText
{
TextSize = 14,
},
},
},
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},
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},
},
new SectionContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Padding = new MarginPadding { Left = field_padding / 2 },
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Children = new[]
{
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new Section("MAX PARTICIPANTS")
{
Child = MaxParticipantsField = new SettingsNumberTextBox
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{
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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OnCommit = (sender, text) => apply(),
},
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},
new Section("PASSWORD (OPTIONAL)")
{
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Child = PasswordField = new SettingsPasswordTextBox
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{
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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OnCommit = (sender, text) => apply()
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},
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},
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},
},
},
},
ApplyButton = new ApplySettingsButton
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{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(230, 35),
Margin = new MarginPadding { Bottom = 20 },
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Action = apply,
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},
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},
};
TypePicker.Current.ValueChanged += t => typeLabel.Text = t.Name;
nameBind.ValueChanged += n => NameField.Text = n;
availabilityBind.ValueChanged += a => AvailabilityPicker.Current.Value = a;
typeBind.ValueChanged += t => TypePicker.Current.Value = t;
maxParticipantsBind.ValueChanged += m => MaxParticipantsField.Text = m?.ToString();
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}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
typeLabel.Colour = colours.Yellow;
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nameBind.BindTo(room.Name);
beatmapBind.BindTo(room.Beatmap);
availabilityBind.BindTo(room.Availability);
typeBind.BindTo(room.Type);
maxParticipantsBind.BindTo(room.MaxParticipants);
MaxParticipantsField.ReadOnly = true;
PasswordField.ReadOnly = true;
AvailabilityPicker.ReadOnly.Value = true;
TypePicker.ReadOnly.Value = true;
ApplyButton.Enabled.Value = false;
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}
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protected override void Update()
{
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base.Update();
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ApplyButton.Enabled.Value = hasValidSettings;
}
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private bool hasValidSettings => NameField.Text.Length > 0 && beatmapBind.Value != null;
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protected override void PopIn()
{
// reapply the rooms values if the overlay was completely closed
if (content.Y == -1)
{
nameBind.TriggerChange();
availabilityBind.TriggerChange();
typeBind.TriggerChange();
maxParticipantsBind.TriggerChange();
}
content.MoveToY(0, transition_duration, Easing.OutQuint);
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}
protected override void PopOut()
{
content.MoveToY(-1, transition_duration, Easing.InSine);
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}
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private void apply()
{
nameBind.Value = NameField.Text;
availabilityBind.Value = AvailabilityPicker.Current.Value;
typeBind.Value = TypePicker.Current.Value;
if (int.TryParse(MaxParticipantsField.Text, out int max))
maxParticipantsBind.Value = max;
else
maxParticipantsBind.Value = null;
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manager.CreateRoom(room);
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}
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private class SettingsTextBox : OsuTextBox
{
protected override Color4 BackgroundUnfocused => Color4.Black;
protected override Color4 BackgroundFocused => Color4.Black;
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}
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private class SettingsNumberTextBox : SettingsTextBox
{
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
}
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private class SettingsPasswordTextBox : OsuPasswordTextBox
{
protected override Color4 BackgroundUnfocused => Color4.Black;
protected override Color4 BackgroundFocused => Color4.Black;
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}
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private class SectionContainer : FillFlowContainer<Section>
{
public SectionContainer()
{
RelativeSizeAxes = Axes.Both;
Width = 0.5f;
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Direction = FillDirection.Vertical;
Spacing = new Vector2(field_padding);
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}
}
private class Section : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public Section(string title)
{
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AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
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InternalChild = new FillFlowContainer
{
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AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
TextSize = 12,
Font = @"Exo2.0-Bold",
Text = title.ToUpper(),
},
content = new Container
{
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AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
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},
},
};
}
}
private class ApplySettingsButton : TriangleButton
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{
public ApplySettingsButton()
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{
Text = "Apply";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Yellow;
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Triangles.ColourLight = colours.YellowLight;
Triangles.ColourDark = colours.YellowDark;
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}
}
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}
}