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osu-lazer/osu.Game/Screens/Import/FileImportScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.IO;
using System.Linq;
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using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Import
{
public class FileImportScreen : OsuScreen
{
public override bool HideOverlaysOnEnter => true;
private OsuFileSelector fileSelector;
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private Container contentContainer;
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private TextFlowContainer currentFileText;
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private TriangleButton importButton;
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private const float duration = 300;
private const float button_height = 50;
private const float button_vertical_margin = 15;
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[Resolved]
private OsuGameBase game { get; set; }
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[Resolved]
private OsuColour colours { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load()
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{
InternalChild = contentContainer = new Container
{
Masking = true,
CornerRadius = 10,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.9f, 0.8f),
Children = new Drawable[]
{
new Box
{
Colour = colours.GreySeaFoamDark,
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RelativeSizeAxes = Axes.Both,
},
fileSelector = new OsuFileSelector(validFileExtensions: game.HandledExtensions.ToArray())
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{
RelativeSizeAxes = Axes.Both,
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Width = 0.65f
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},
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.35f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Children = new Drawable[]
{
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new Box
{
Colour = colours.GreySeaFoamDarker,
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RelativeSizeAxes = Axes.Both
},
new Container
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{
RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 },
Child = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = currentFileText = new TextFlowContainer(t => t.Font = OsuFont.Default.With(size: 30))
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{
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AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextAnchor = Anchor.Centre
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},
ScrollContent =
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
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},
},
importButton = new TriangleButton
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{
Text = "Import",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = button_height,
Width = 0.9f,
Margin = new MarginPadding { Vertical = button_vertical_margin },
Action = () => startImport(fileSelector.CurrentFile.Value?.FullName)
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}
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}
}
}
};
fileSelector.CurrentFile.BindValueChanged(fileChanged, true);
fileSelector.CurrentPath.BindValueChanged(directoryChanged);
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}
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public override void OnEntering(ScreenTransitionEvent e)
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{
base.OnEntering(e);
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contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint);
this.FadeInFromZero(duration);
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}
public override bool OnExiting(ScreenExitEvent e)
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{
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contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.OutQuint);
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return base.OnExiting(e);
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}
private void directoryChanged(ValueChangedEvent<DirectoryInfo> _)
{
// this should probably be done by the selector itself, but let's do it here for now.
fileSelector.CurrentFile.Value = null;
}
private void fileChanged(ValueChangedEvent<FileInfo> selectedFile)
{
importButton.Enabled.Value = selectedFile.NewValue != null;
currentFileText.Text = selectedFile.NewValue?.Name ?? "Select a file";
}
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private void startImport(string path)
{
if (string.IsNullOrEmpty(path))
return;
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Task.Factory.StartNew(async () =>
{
await game.Import(path).ConfigureAwait(false);
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// some files will be deleted after successful import, so we want to refresh the view.
Schedule(() =>
{
// should probably be exposed as a refresh method.
fileSelector.CurrentPath.TriggerChange();
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});
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}, TaskCreationOptions.LongRunning);
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}
}
}