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osu-lazer/osu.Game/Beatmaps/BeatmapOnlineStatus.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.ComponentModel;
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using osu.Framework.Localisation;
using osu.Game.Localisation;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Beatmaps
{
public enum BeatmapOnlineStatus
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{
/// <summary>
/// This is a special status given when local changes are made via the editor.
/// Once in this state, online status changes should be ignored unless the beatmap is reverted or submitted.
/// </summary>
[Description("Local")]
[LocalisableDescription(typeof(SongSelectStrings), nameof(SongSelectStrings.LocallyModified))]
LocallyModified = -4,
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None = -3,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusGraveyard))]
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Graveyard = -2,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusWip))]
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WIP = -1,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusPending))]
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Pending = 0,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusRanked))]
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Ranked = 1,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusApproved))]
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Approved = 2,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusQualified))]
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Qualified = 3,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusLoved))]
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Loved = 4,
}
public static class BeatmapSetOnlineStatusExtensions
{
public static bool GrantsPerformancePoints(this BeatmapOnlineStatus status)
=> status == BeatmapOnlineStatus.Ranked || status == BeatmapOnlineStatus.Approved;
}
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}