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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public partial class TestSceneModEffectPreviewPanel : OsuTestScene
{
[Cached(typeof(BeatmapDifficultyCache))]
private TestBeatmapDifficultyCache difficultyCache = new TestBeatmapDifficultyCache();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
private Container content = null!;
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protected override Container<Drawable> Content => content;
private BeatmapAttributesDisplay panel = null!;
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[BackgroundDependencyLoader]
private void load()
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{
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base.Content.AddRange(new Drawable[]
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{
difficultyCache,
content = new Container
{
RelativeSizeAxes = Axes.Both
}
});
}
[Test]
public void TestDisplay()
{
OsuModDifficultyAdjust difficultyAdjust = new OsuModDifficultyAdjust();
OsuModDoubleTime doubleTime = new OsuModDoubleTime();
AddStep("create display", () => Child = panel = new BeatmapAttributesDisplay
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
AddStep("set beatmap", () =>
{
var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
BPM = 120
}
};
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
panel.BeatmapInfo.Value = beatmap.BeatmapInfo;
});
AddSliderStep("change star rating", 0, 10d, 5, stars =>
{
if (panel.IsNotNull())
previewStarRating(stars);
});
AddStep("preview ridiculously high SR", () => previewStarRating(1234));
AddStep("add DA to mods", () => SelectedMods.Value = new[] { difficultyAdjust });
AddSliderStep("change AR", 0, 10f, 5, ar =>
{
if (panel.IsNotNull())
difficultyAdjust.ApproachRate.Value = ar;
});
AddSliderStep("change CS", 0, 10f, 5, cs =>
{
if (panel.IsNotNull())
difficultyAdjust.CircleSize.Value = cs;
});
AddSliderStep("change HP", 0, 10f, 5, hp =>
{
if (panel.IsNotNull())
difficultyAdjust.DrainRate.Value = hp;
});
AddSliderStep("change OD", 0, 10f, 5, od =>
{
if (panel.IsNotNull())
difficultyAdjust.OverallDifficulty.Value = od;
});
AddStep("add DT to mods", () => SelectedMods.Value = new Mod[] { difficultyAdjust, doubleTime });
AddSliderStep("change rate", 1.01d, 2d, 1.5d, rate =>
{
if (panel.IsNotNull())
doubleTime.SpeedChange.Value = rate;
});
AddToggleStep("toggle collapsed", collapsed => panel.Collapsed.Value = collapsed);
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}
private void previewStarRating(double stars)
{
difficultyCache.Difficulty = new StarDifficulty(stars, 0);
panel.BeatmapInfo.TriggerChange();
}
private partial class TestBeatmapDifficultyCache : BeatmapDifficultyCache
{
public StarDifficulty? Difficulty { get; set; }
public override Task<StarDifficulty?> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo? rulesetInfo = null, IEnumerable<Mod>? mods = null,
CancellationToken cancellationToken = default)
=> Task.FromResult(Difficulty);
}
}
}