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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCircleSelectionBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using NUnit.Framework;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
public partial class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
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{
private HitCircle hitCircle;
private DrawableHitCircle drawableObject;
private TestBlueprint blueprint;
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[SetUp]
public void Setup() => Schedule(() =>
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{
Clear();
hitCircle = new HitCircle { Position = new Vector2(256, 192) };
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableHitCircle(hitCircle));
AddBlueprint(blueprint = new TestBlueprint(hitCircle), drawableObject);
});
[Test]
public void TestInitialState()
{
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
}
[Test]
public void TestMoveHitObject()
{
AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
}
[Test]
public void TestMoveAfterApplyingDefaults()
{
AddStep("apply defaults", () => hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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}
[Test]
public void TestStackedHitObject()
{
AddStep("set stacking", () => hitCircle.StackHeight = 5);
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
}
private partial class TestBlueprint : HitCircleSelectionBlueprint
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestBlueprint(HitCircle circle)
: base(circle)
{
}
}
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}
}