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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-03-01 18:13:40 +08:00
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class BeatmapOffsetControl : CompositeDrawable
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{
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public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
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public BindableDouble Current { get; } = new BindableDouble
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{
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Default = 0,
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Value = 0,
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MinValue = -50,
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MaxValue = 50,
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Precision = 0.1,
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};
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private SettingsButton useAverageButton;
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private double lastPlayAverage;
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private readonly FillFlowContainer referenceScoreContainer;
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private IDisposable beatmapOffsetSubscription;
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[Resolved]
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private RealmAccess realm { get; set; }
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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public BeatmapOffsetControl()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new PlayerSliderBar<double>
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{
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KeyboardStep = 5,
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LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
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Current = Current,
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},
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referenceScoreContainer = new FillFlowContainer
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{
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Spacing = new Vector2(10),
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ReferenceScore.BindValueChanged(scoreChanged, true);
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beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
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{
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var userSettings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
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if (userSettings == null) // only the case for tests.
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return null;
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Current.Value = userSettings.Offset;
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userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
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return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
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void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
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{
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if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
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Current.Value = userSettings.Offset;
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}
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});
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Current.BindValueChanged(currentChanged);
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}
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private Task realmWrite;
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private void currentChanged(ValueChangedEvent<double> offset)
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{
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Scheduler.AddOnce(updateOffset);
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void updateOffset()
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{
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// ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence.
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if (realmWrite?.IsCompleted == false)
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{
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Scheduler.AddOnce(updateOffset);
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return;
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}
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if (useAverageButton != null)
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useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, Current.Value, Current.Precision);
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realmWrite = realm.WriteAsync(r =>
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{
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var settings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
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if (settings == null) // only the case for tests.
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return;
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if (Precision.AlmostEquals(settings.Offset, Current.Value))
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return;
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settings.Offset = Current.Value;
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});
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}
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}
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private void scoreChanged(ValueChangedEvent<ScoreInfo> score)
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{
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referenceScoreContainer.Clear();
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if (score.NewValue == null)
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return;
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if (score.NewValue.Mods.Any(m => m is ModAutoplay))
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return;
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var hitEvents = score.NewValue.HitEvents;
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if (!(hitEvents.CalculateAverageHitError() is double average))
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return;
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referenceScoreContainer.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = BeatmapOffsetControlStrings.PreviousPlay
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},
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};
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if (hitEvents.Count < 10)
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{
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referenceScoreContainer.AddRange(new Drawable[]
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{
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new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Colour = colours.Red1,
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Text = BeatmapOffsetControlStrings.PreviousPlayTooShortToUseForCalibration
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},
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});
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return;
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}
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lastPlayAverage = average;
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referenceScoreContainer.AddRange(new Drawable[]
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{
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new HitEventTimingDistributionGraph(hitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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},
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new AverageHitError(hitEvents),
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useAverageButton = new SettingsButton
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{
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Action = () => Current.Value = -lastPlayAverage
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},
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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beatmapOffsetSubscription?.Dispose();
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}
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}
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}
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