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osu-lazer/osu.Game/Screens/Select/PlaySongSelect.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
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using osu.Game.Graphics;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : SongSelect
{
private OsuScreen player;
private readonly ModSelectOverlay modSelect;
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private readonly BeatmapDetailArea beatmapDetails;
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public PlaySongSelect()
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{
FooterPanels.Add(modSelect = new ModSelectOverlay
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{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
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LeftContent.Add(beatmapDetails = new BeatmapDetailArea
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{
RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 10, Right = 5 },
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});
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beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
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}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
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Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{
ValidForResume = false;
Push(new Editor());
}, Key.Number3);
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}
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
beatmap?.Mods.BindTo(modSelect.SelectedMods);
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beatmapDetails.Beatmap = beatmap;
base.OnBeatmapChanged(beatmap);
}
protected override void OnResuming(Screen last)
{
player = null;
base.OnResuming(last);
}
protected override void OnSuspending(Screen next)
{
modSelect.Hide();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
if (modSelect.State == Visibility.Visible)
{
modSelect.Hide();
return true;
}
return base.OnExiting(next);
}
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protected override void OnSelected()
{
if (player != null) return;
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LoadComponentAsync(player = new PlayerLoader(new Player
{
Beatmap = Beatmap, //eagerly set this so it's present before push.
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}), l => Push(player));
}
}
}