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osu-lazer/osu.Game/GameModes/Play/Taiko/TaikoComboCounter.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Play.Taiko
{
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/// <summary>
/// Allows tint and scaling animations. Used in osu!taiko.
/// </summary>
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public class TaikoComboCounter : ComboCounter
{
protected virtual int AnimationDuration => 300;
protected virtual float ScaleFactor => 2;
protected virtual EasingTypes AnimationEasing => EasingTypes.None;
protected virtual bool CanAnimateWhenBackwards => false;
public TaikoComboCounter()
{
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DisplayedCountSpriteText.Origin = Framework.Graphics.Anchor.BottomCentre;
DisplayedCountSpriteText.Anchor = Framework.Graphics.Anchor.BottomCentre;
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}
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protected virtual void TransformAnimate(ulong newValue)
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{
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DisplayedCountSpriteText.Text = FormatCount(newValue);
DisplayedCountSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
DisplayedCountSpriteText.ScaleTo(new Vector2(1, 1), AnimationDuration, AnimationEasing);
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}
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protected virtual void TransformNotAnimate(ulong newValue)
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{
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DisplayedCountSpriteText.Text = FormatCount(newValue);
DisplayedCountSpriteText.ScaleTo(1);
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}
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protected override void OnDisplayedCountRolling(ulong currentValue, ulong newValue)
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{
if (newValue == 0)
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DisplayedCountSpriteText.FadeOut(FadeOutDuration);
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else
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DisplayedCountSpriteText.Show();
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TransformNotAnimate(newValue);
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}
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protected override void OnDisplayedCountChange(ulong newValue)
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{
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DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
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TransformNotAnimate(newValue);
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}
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protected override void OnDisplayedCountIncrement(ulong newValue)
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{
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DisplayedCountSpriteText.Show();
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TransformAnimate(newValue);
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}
}
}