1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 21:52:54 +08:00
osu-lazer/osu.Game/Online/Notifications/WebSocket/NewChatMessageData.cs

33 lines
1005 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A websocket message sent from the server when new messages arrive.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class NewChatMessageData
{
2022-10-28 15:32:17 +08:00
[JsonProperty(@"messages")]
public List<Message> Messages { get; set; } = null!;
2022-10-28 15:32:17 +08:00
[JsonProperty(@"users")]
private List<APIUser> users { get; set; } = null!;
[OnDeserialized]
private void onDeserialised(StreamingContext context)
{
foreach (var m in Messages)
m.Sender = users.Single(u => u.OnlineID == m.SenderId);
}
}
}