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osu-lazer/osu.Game/Online/Chat/ChannelManager.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
/// <summary>
/// Manages everything channel related
/// </summary>
public class ChannelManager : Component, IOnlineComponent
{
/// <summary>
/// The channels the player joins on startup
/// </summary>
private readonly string[] defaultChannels =
{
@"#lazer",
@"#osu",
@"#lobby"
};
/// <summary>
/// The currently opened channel
/// </summary>
public Bindable<Channel> CurrentChannel { get; } = new Bindable<Channel>();
/// <summary>
/// The Channels the player has joined
/// </summary>
public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
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/// <summary>
/// The channels available for the player to join
/// </summary>
public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
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private IAPIProvider api;
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private ScheduledDelegate fetchMessagesScheduleder;
public ChannelManager()
{
CurrentChannel.ValueChanged += currentChannelChanged;
}
/// <summary>
/// Opens a channel or switches to the channel if already opened.
/// </summary>
/// <exception cref="ChannelNotFoundException">If the name of the specifed channel was not found this exception will be thrown.</exception>
/// <param name="name"></param>
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public void OpenChannel(string name)
{
if (name == null)
throw new ArgumentNullException(nameof(name));
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CurrentChannel.Value = AvailableChannels.FirstOrDefault(c => c.Name == name) ?? throw new ChannelNotFoundException(name);
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}
/// <summary>
/// Opens a new private channel.
/// </summary>
/// <param name="user">The user the private channel is opened with.</param>
public void OpenPrivateChannel(User user)
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{
if (user == null)
throw new ArgumentNullException(nameof(user));
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
?? new Channel { Name = user.Username, Users = { user } };
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}
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private void currentChannelChanged(Channel channel) => JoinChannel(channel);
/// <summary>
/// Ensure we run post actions in sequence, once at a time.
/// </summary>
private readonly Queue<Action> postQueue = new Queue<Action>();
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/// <summary>
/// Posts a message to the currently opened channel.
/// </summary>
/// <param name="text">The message text that is going to be posted</param>
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
public void PostMessage(string text, bool isAction = false)
{
if (CurrentChannel.Value == null)
return;
var currentChannel = CurrentChannel.Value;
void dequeueAndRun()
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{
if (postQueue.Count > 0)
postQueue.Dequeue().Invoke();
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}
postQueue.Enqueue(() =>
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{
if (!api.IsLoggedIn)
{
currentChannel.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
return;
}
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var message = new LocalEchoMessage
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
ChannelId = CurrentChannel.Value.Id,
IsAction = isAction,
Content = text
};
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currentChannel.AddLocalEcho(message);
// if this is a PM and the first message, we need to do a special request to create the PM channel
if (currentChannel.Type == ChannelType.PM && !currentChannel.Joined)
{
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(currentChannel.Users.First(), message);
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createNewPrivateMessageRequest.Success += createRes =>
{
currentChannel.Id = createRes.ChannelID;
currentChannel.ReplaceMessage(message, createRes.Message);
dequeueAndRun();
};
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createNewPrivateMessageRequest.Failure += exception =>
{
Logger.Error(exception, "Posting message failed.");
currentChannel.ReplaceMessage(message, null);
dequeueAndRun();
};
api.Queue(createNewPrivateMessageRequest);
return;
}
var req = new PostMessageRequest(message);
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req.Success += m =>
{
currentChannel.ReplaceMessage(message, m);
dequeueAndRun();
};
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req.Failure += exception =>
{
Logger.Error(exception, "Posting message failed.");
currentChannel.ReplaceMessage(message, null);
dequeueAndRun();
};
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api.Queue(req);
});
// always run if the queue is empty
if (postQueue.Count == 1)
dequeueAndRun();
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}
/// <summary>
/// Posts a command locally. Commands like /help will result in a help message written in the current channel.
/// </summary>
/// <param name="text">the text containing the command identifier and command parameters.</param>
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public void PostCommand(string text)
{
if (CurrentChannel.Value == null)
return;
var parameters = text.Split(new[] { ' ' }, 2);
string command = parameters[0];
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
switch (command)
{
case "me":
if (string.IsNullOrWhiteSpace(content))
{
CurrentChannel.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
break;
}
PostMessage(content, true);
break;
case "help":
CurrentChannel.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
break;
default:
CurrentChannel.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
break;
}
}
private void handleChannelMessages(IEnumerable<Message> messages)
{
var channels = JoinedChannels.ToList();
foreach (var group in messages.GroupBy(m => m.ChannelId))
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channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
}
private void initializeChannels()
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{
var req = new ListChannelsRequest();
var joinDefaults = JoinedChannels.Count == 0;
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req.Success += channels =>
{
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foreach (var channel in channels)
{
// add as available if not already
if (AvailableChannels.All(c => c.Id != channel.Id))
AvailableChannels.Add(channel);
// join any channels classified as "defaults"
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
JoinChannel(channel);
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}
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};
req.Failure += error =>
{
Logger.Error(error, "Fetching channel list failed");
initializeChannels();
};
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api.Queue(req);
}
/// <summary>
/// Fetches inital messages of a channel
///
/// TODO: remove this when the API supports returning initial fetch messages for more than one channel by specifying the last message id per channel instead of one last message id globally.
/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
/// </summary>
/// <param name="channel">The channel </param>
private void fetchInitalMessages(Channel channel)
{
if (channel.Id <= 0) return;
var fetchInitialMsgReq = new GetMessagesRequest(channel);
fetchInitialMsgReq.Success += messages =>
{
handleChannelMessages(messages);
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channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
};
api.Queue(fetchInitialMsgReq);
}
public void JoinChannel(Channel channel)
{
if (channel == null) return;
// ReSharper disable once AccessToModifiedClosure
var existing = JoinedChannels.FirstOrDefault(c => c.Id == channel.Id);
if (existing != null)
{
// if we already have this channel loaded, we don't want to make a second one.
channel = existing;
}
else
{
var foundSelf = channel.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id);
if (foundSelf != null)
channel.Users.Remove(foundSelf);
JoinedChannels.Add(channel);
if (channel.Type == ChannelType.Public && !channel.Joined)
{
var req = new JoinChannelRequest(channel, api.LocalUser);
req.Success += () =>
{
channel.Joined.Value = true;
JoinChannel(channel);
};
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return;
}
}
if (CurrentChannel.Value == null)
CurrentChannel.Value = channel;
if (!channel.MessagesLoaded)
{
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(channel);
}
}
public void LeaveChannel(Channel channel)
{
if (channel == null) return;
if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
JoinedChannels.Remove(channel);
if (channel.Joined.Value)
{
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
channel.Joined.Value = false;
}
}
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public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
fetchUpdates();
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break;
default:
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = null;
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break;
}
}
private long lastMessageId;
private const int update_poll_interval = 1000;
private bool channelsInitialised;
private void fetchUpdates()
{
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = Scheduler.AddDelayed(() =>
{
var fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += updates =>
{
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
{
if (!channel.Joined.Value)
{
// we received this from the server so should mark the channel already joined.
channel.Joined.Value = true;
JoinChannel(channel);
}
}
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
//todo: handle left channels
handleChannelMessages(updates.Messages);
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
fetchUpdates();
};
fetchReq.Failure += delegate { fetchUpdates(); };
api.Queue(fetchReq);
}, update_poll_interval);
}
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[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
this.api = api;
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api.Register(this);
}
}
/// <summary>
/// An exception thrown when a channel could not been found.
/// </summary>
public class ChannelNotFoundException : Exception
{
public ChannelNotFoundException(string channelName)
: base($"A channel with the name {channelName} could not be found.")
{
}
}
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}