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osu-lazer/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Threading;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Screens.Gameplay.Components;
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using osu.Game.Tournament.Screens.Ladder.Components;
using OpenTK.Graphics;
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namespace osu.Game.Tournament.Screens.Gameplay
{
public class GameplayScreen : BeatmapInfoScreen
{
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private readonly BindableBool warmup = new BindableBool();
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private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
public readonly Bindable<TourneyState> State = new Bindable<TourneyState>();
private TriangleButton warmupButton;
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private MatchIPCInfo ipc;
private readonly Color4 red = new Color4(186, 0, 18, 255);
private readonly Color4 blue = new Color4(17, 136, 170, 255);
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, TextureStore textures, MatchIPCInfo ipc)
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{
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this.ipc = ipc;
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AddRange(new Drawable[]
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{
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new MatchHeader(),
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Circle
{
Name = "top bar red",
RelativeSizeAxes = Axes.X,
Height = 10,
Width = 0.5f,
Colour = red,
},
new Circle
{
Name = "top bar blue",
RelativeSizeAxes = Axes.X,
Height = 10,
Width = 0.5f,
Colour = blue,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
new Box
{
// chroma key area for stable gameplay
Name = "chroma",
RelativeSizeAxes = Axes.X,
Height = 480,
Colour = new Color4(0, 255, 0, 255),
},
}
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},
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new ControlPanel
{
Children = new Drawable[]
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{
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warmupButton = new TriangleButton
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{
RelativeSizeAxes = Axes.X,
Text = "Toggle warmup",
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Action = () => warmup.Toggle()
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}
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}
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}
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});
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State.BindValueChanged(stateChanged);
State.BindTo(ipc.State);
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currentMatch.BindValueChanged(m => warmup.Value = m.Team1Score + m.Team2Score == 0);
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currentMatch.BindTo(ladder.CurrentMatch);
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warmup.BindValueChanged(w => warmupButton.Alpha = !w ? 0.5f : 1, true);
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}
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private ScheduledDelegate scheduledBarContract;
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private void stateChanged(TourneyState state)
{
if (state == TourneyState.Ranking)
{
if (warmup.Value) return;
if (ipc.Score1 > ipc.Score2)
currentMatch.Value.Team1Score.Value++;
else
currentMatch.Value.Team2Score.Value++;
}
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scheduledBarContract?.Cancel();
switch (state)
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{
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case TourneyState.Idle:
// show chat
SongBar.Expanded = false;
break;
case TourneyState.Ranking:
scheduledBarContract = Scheduler.AddDelayed(() => SongBar.Expanded = false, 15000);
break;
default:
SongBar.Expanded = true;
break;
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}
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}
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}
}