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osu-lazer/osu.Game/Screens/Play/ReplayPlayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.Play
{
public class ReplayPlayer : Player
{
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private readonly Score score;
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool CheckModsAllowFailure() => false;
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public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
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{
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this.score = score;
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}
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protected override void PrepareReplay()
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{
DrawableRuleset?.SetReplayScore(score);
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}
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protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
protected override ScoreInfo CreateScore()
{
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var baseScore = base.CreateScore();
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// Since the replay score doesn't contain statistics, we'll pass them through here.
score.ScoreInfo.HitEvents = baseScore.HitEvents;
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return score.ScoreInfo;
}
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}
}