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osu-lazer/osu.Game/Screens/Multi/MultiplayerSubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
namespace osu.Game.Screens.Multi
{
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public abstract class MultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
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{
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public override bool DisallowExternalBeatmapRulesetChanges => false;
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public virtual string ShortTitle => Title;
[Resolved(CanBeNull = true)]
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protected IRoomManager RoomManager { get; private set; }
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protected MultiplayerSubScreen()
{
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
}
public const float X_SHIFT = 200;
public const double X_MOVE_DURATION = 800;
public const double RESUME_TRANSITION_DELAY = DISAPPEAR_DURATION / 2;
public const double APPEAR_DURATION = 800;
public const double DISAPPEAR_DURATION = 500;
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public override void OnEntering(IScreen last)
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{
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(X_SHIFT).MoveToX(0, X_MOVE_DURATION, Easing.OutQuint);
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}
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public override bool OnExiting(IScreen next)
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{
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(X_SHIFT, X_MOVE_DURATION, Easing.OutQuint);
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return false;
}
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public override void OnResuming(IScreen last)
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{
this.Delay(RESUME_TRANSITION_DELAY).FadeIn(APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(0, X_MOVE_DURATION, Easing.OutQuint);
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}
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public override void OnSuspending(IScreen next)
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{
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(-X_SHIFT, X_MOVE_DURATION, Easing.OutQuint);
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}
public override string ToString() => Title;
}
}