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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Events;
using osu.Framework.Utils;
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using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public partial class PlayerGrid
{
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/// <summary>
/// A cell of the grid. Contains the content and tracks to the linked facade.
/// </summary>
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private partial class Cell : CompositeDrawable
{
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/// <summary>
/// The index of the original facade of this cell.
/// </summary>
public readonly int FacadeIndex;
/// <summary>
/// The contained content.
/// </summary>
public readonly Drawable Content;
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/// <summary>
/// An action that toggles the maximisation state of this cell.
/// </summary>
public Action<Cell>? ToggleMaximisationState;
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/// <summary>
/// Whether this cell is currently maximised.
/// </summary>
public bool IsMaximised { get; private set; }
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private Facade facade;
private bool isAnimating;
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public Cell(int facadeIndex, Drawable content, Facade facade)
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{
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FacadeIndex = facadeIndex;
this.facade = facade;
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Origin = Anchor.Centre;
InternalChild = Content = content;
Masking = true;
CornerRadius = 5;
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}
protected override void Update()
{
base.Update();
var targetPos = getFinalPosition();
var targetSize = getFinalSize();
double duration = isAnimating ? 60 : 0;
Position = new Vector2(
(float)Interpolation.DampContinuously(Position.X, targetPos.X, duration, Time.Elapsed),
(float)Interpolation.DampContinuously(Position.Y, targetPos.Y, duration, Time.Elapsed)
);
Size = new Vector2(
(float)Interpolation.DampContinuously(Size.X, targetSize.X, duration, Time.Elapsed),
(float)Interpolation.DampContinuously(Size.Y, targetSize.Y, duration, Time.Elapsed)
);
// If we don't track the animating state, the animation will also occur when resizing the window.
isAnimating &= !Precision.AlmostEquals(Size, targetSize, 0.5f);
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}
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/// <summary>
/// Makes this cell track a new facade.
/// </summary>
public void SetFacade(Facade newFacade, bool isMaximised)
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{
facade = newFacade;
IsMaximised = isMaximised;
isAnimating = true;
TweenEdgeEffectTo(new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = isMaximised ? 30 : 10,
Colour = Colour4.Black.Opacity(isMaximised ? 0.5f : 0.2f),
}, ANIMATION_DELAY, Easing.OutQuint);
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}
private Vector2 getFinalPosition() =>
Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.Centre);
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private Vector2 getFinalSize() =>
Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.BottomRight)
- Parent!.ToLocalSpace(facade.ScreenSpaceDrawQuad.TopLeft);
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protected override bool OnClick(ClickEvent e)
{
ToggleMaximisationState?.Invoke(this);
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return true;
}
}
}
}