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osu-lazer/osu.Game/Overlays/Volume/VolumeControlReceptor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
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public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public bool OnPressed(GlobalAction action)
{
// if nothing else handles selection actions in the game, it's safe to let volume be adjusted.
switch (action)
{
case GlobalAction.SelectPrevious:
action = GlobalAction.IncreaseVolume;
break;
case GlobalAction.SelectNext:
action = GlobalAction.DecreaseVolume;
break;
}
return ActionRequested?.Invoke(action) ?? false;
}
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
public void OnReleased(GlobalAction action)
{
}
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}
}