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Apply renaming of wheel -> scroll
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@ -248,7 +248,7 @@ namespace osu.Game
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{
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RelativeSizeAxes = Axes.Both,
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ActionRequested = action => volume.Adjust(action),
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WheelActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
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ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
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},
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mainContent = new Container { RelativeSizeAxes = Axes.Both },
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overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
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@ -9,13 +9,13 @@ using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Volume
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{
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public class VolumeControlReceptor : Container, IMouseWheelBindingHandler<GlobalAction>, IHandleGlobalInput
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public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
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{
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> WheelActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
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public bool OnMouseWheel(GlobalAction action, float amount, bool isPrecise) => WheelActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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