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osu-lazer/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.UI
{
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public class ManiaPlayfield : ManiaScrollingPlayfield
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{
private readonly List<ManiaStage> stages = new List<ManiaStage>();
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
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{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
GridContainer playfieldGrid;
AddInternal(playfieldGrid = new GridContainer
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{
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
});
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var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
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var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
playfieldGrid.Content[0][i] = newStage;
stages.Add(newStage);
AddNested(newStage);
firstColumnIndex += newStage.Columns.Count;
}
}
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public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
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public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
private ManiaStage getStageByColumn(int column)
{
int sum = 0;
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count;
if (sum > column)
return stage;
}
return null;
}
[BackgroundDependencyLoader]
private void load(ManiaConfigManager maniaConfig)
{
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
}
}