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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
public class TestSceneComposeScreen : EditorClockTestScene
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{
private EditorBeatmap editorBeatmap = null!;
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[Cached]
private EditorClipboard clipboard = new EditorClipboard();
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[SetUpSteps]
public void SetUpSteps()
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{
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AddStep("setup compose screen", () =>
{
var beatmap = new OsuBeatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
};
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(EditorBeatmap), editorBeatmap),
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
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},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
};
});
AddUntilStep("wait for composer", () => this.ChildrenOfType<HitObjectComposer>().SingleOrDefault()?.IsLoaded == true);
}
/// <summary>
/// Ensures that the skin of the edited beatmap is properly wrapped in a <see cref="LegacySkinTransformer"/>.
/// </summary>
[Test]
public void TestLegacyBeatmapSkinHasTransformer()
{
AddAssert("legacy beatmap skin has transformer", () =>
{
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var sources = this.ChildrenOfType<BeatmapSkinProvidingContainer>().First().AllSources;
return sources.OfType<LegacySkinTransformer>().Count(t => t.Skin == editorBeatmap.BeatmapSkin.AsNonNull().Skin) == 1;
});
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}
}
}