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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
/// <summary>
/// A pill that displays the room's current status.
/// </summary>
public partial class RoomStatusPill : OnlinePlayPill
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{
[Resolved]
private OsuColour colours { get; set; } = null!;
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
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protected override void LoadComplete()
{
base.LoadComplete();
EndDate.BindValueChanged(_ => updateDisplay());
Status.BindValueChanged(_ => updateDisplay(), true);
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FinishTransforms(true);
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TextFlow.Colour = Colour4.Black;
Pill.Background.Alpha = 1;
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}
private void updateDisplay()
{
RoomStatus status = getDisplayStatus();
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Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
TextFlow.Text = status.Message;
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}
private RoomStatus getDisplayStatus()
{
if (EndDate.Value < DateTimeOffset.Now)
return new RoomStatusEnded();
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return Status.Value;
}
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}
}