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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneSeedingEditorScreen : TournamentScreenTestScene
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{
[Cached]
private readonly LadderInfo ladder = new LadderInfo();
[BackgroundDependencyLoader]
private void load()
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{
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var match = CreateSampleMatch();
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Add(new SeedingEditorScreen(match.Team1.Value.AsNonNull(), new TeamEditorScreen())
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{
Width = 0.85f // create room for control panel
});
}
}
}