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osu-lazer/osu.Game/Overlays/Settings/SidebarButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
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public abstract partial class SidebarButton : OsuButton
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{
protected const double FADE_DURATION = 500;
[Resolved]
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protected OverlayColourProvider ColourProvider { get; private set; } = null!;
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protected SidebarButton(HoverSampleSet? hoverSounds = HoverSampleSet.ButtonSidebar)
: base(hoverSounds)
{
}
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[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = ColourProvider.Background5;
Hover.Colour = ColourProvider.Light4;
}
protected override void LoadComplete()
{
base.LoadComplete();
UpdateState();
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)
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{
UpdateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
protected virtual void UpdateState()
{
Hover.FadeTo(IsHovered ? 0.1f : 0, FADE_DURATION, Easing.OutQuint);
}
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}
}