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Introduce basic parts of colour scheme to settings sidebar

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Bartłomiej Dach 2021-10-03 17:30:22 +02:00
parent 17e0498860
commit f6df93f013
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GPG Key ID: BCECCD4FA41F6497
4 changed files with 76 additions and 35 deletions

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@ -12,7 +12,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings
{
@ -33,7 +32,7 @@ namespace osu.Game.Overlays.Settings
private const int header_size = 26;
private const int margin = 20;
private const int border_size = 2;
private const int border_size = 4;
public bool MatchingFilter
{
@ -63,14 +62,14 @@ namespace osu.Game.Overlays.Settings
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
AddRangeInternal(new Drawable[]
{
new Box
{
Name = "separator",
Colour = new Color4(0, 0, 0, 255),
Colour = colourProvider.Background6,
RelativeSizeAxes = Axes.X,
Height = border_size,
},

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -17,8 +18,9 @@ namespace osu.Game.Overlays.Settings
{
public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState>
{
private readonly Box background;
private readonly FillFlowContainer<SidebarButton> content;
public const float DEFAULT_WIDTH = Toolbar.Toolbar.HEIGHT * 1.4f;
public const float DEFAULT_WIDTH = 70;
public const int EXPANDED_WIDTH = 200;
public event Action<ExpandedState> StateChanged;
@ -30,7 +32,7 @@ namespace osu.Game.Overlays.Settings
RelativeSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new Box
background = new Box
{
Colour = OsuColour.Gray(0.02f),
RelativeSizeAxes = Axes.Both,
@ -52,6 +54,12 @@ namespace osu.Game.Overlays.Settings
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colourProvider.Background5;
}
private ScheduledDelegate expandEvent;
private ExpandedState state;
@ -80,8 +88,6 @@ namespace osu.Game.Overlays.Settings
{
public SidebarScrollContainer()
{
Content.Anchor = Anchor.CentreLeft;
Content.Origin = Anchor.CentreLeft;
RelativeSizeAxes = Axes.Both;
ScrollbarVisible = false;
}

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@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -17,11 +17,16 @@ namespace osu.Game.Overlays.Settings
{
public class SidebarButton : OsuButton
{
private const double fade_duration = 50;
private readonly ConstrainedIconContainer iconContainer;
private readonly SpriteText headerText;
private readonly Box selectionIndicator;
private readonly CircularContainer selectionIndicator;
private readonly Container text;
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
// always consider as part of flow, even when not visible (for the sake of the initial animation).
public override bool IsPresent => true;
@ -47,25 +52,15 @@ namespace osu.Game.Overlays.Settings
{
selected = value;
if (selected)
{
selectionIndicator.FadeIn(50);
text.FadeColour(Color4.White, 50);
}
else
{
selectionIndicator.FadeOut(50);
text.FadeColour(OsuColour.Gray(0.6f), 50);
}
if (IsLoaded)
updateState();
}
}
public SidebarButton()
{
Height = Sidebar.DEFAULT_WIDTH;
RelativeSizeAxes = Axes.X;
BackgroundColour = Color4.Black;
Height = 46;
AddRange(new Drawable[]
{
@ -90,21 +85,60 @@ namespace osu.Game.Overlays.Settings
},
}
},
selectionIndicator = new Box
selectionIndicator = new CircularContainer
{
Alpha = 0,
RelativeSizeAxes = Axes.Y,
Width = 5,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Width = 3,
Height = 18,
Masking = true,
CornerRadius = 1.5f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding
{
Left = 9,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White
}
},
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
selectionIndicator.Colour = colours.Yellow;
BackgroundColour = colourProvider.Background5;
selectionIndicator.Colour = colourProvider.Highlight1;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e) => updateState();
private void updateState()
{
if (Selected)
{
text.FadeColour(colourProvider.Content1, fade_duration, Easing.OutQuint);
selectionIndicator.FadeIn(fade_duration, Easing.OutQuint);
return;
}
text.FadeColour(IsHovered ? colourProvider.Light1 : colourProvider.Light3, fade_duration, Easing.OutQuint);
selectionIndicator.FadeOut(fade_duration, Easing.OutQuint);
}
}
}

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -15,7 +14,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
@ -64,6 +62,9 @@ namespace osu.Game.Overlays
public IBindable<SettingsSection> CurrentSection = new Bindable<SettingsSection>();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
protected SettingsPanel(bool showSidebar)
{
this.showSidebar = showSidebar;
@ -89,7 +90,7 @@ namespace osu.Game.Overlays
Origin = Anchor.TopRight,
Scale = new Vector2(2, 1), // over-extend to the left for transitions
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.05f),
Colour = colourProvider.Background4,
Alpha = 1,
},
loading = new LoadingLayer
@ -292,11 +293,12 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
};
public SettingsSectionsContainer()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
HeaderBackground = new Box
{
Colour = Color4.Black,
Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.Both
};
}