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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseInGameOverlays.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
{
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internal class TestCaseInGameOverlays : TestCase
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{
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public override string Description => @"Tests the pause and fail overlays";
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private PauseOverlay pauseOverlay;
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private FailOverlay failOverlay;
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private int retryCount;
public override void Reset()
{
base.Reset();
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pauseOverlay = new PauseOverlay
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{
Depth = -1,
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OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
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Title = @"paused",
Description = @"you're not going to do what i think you're going to do, are ya?",
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};
failOverlay = new FailOverlay
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{
Depth = -1,
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
Title = @"failed",
Description = @"you're dead, try again?",
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};
Add(pauseOverlay);
Add(failOverlay);
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AddToggleStep(@"Pause", delegate {
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if(failOverlay.State == Visibility.Visible)
{
failOverlay.Hide();
}
pauseOverlay.Show();
});
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AddToggleStep("Fail", delegate {
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if (pauseOverlay.State == Visibility.Visible)
{
pauseOverlay.Hide();
}
failOverlay.Show();
});
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AddToggleStep("Add Retry", delegate
{
retryCount++;
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pauseOverlay.Retries = retryCount;
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failOverlay.Retries = retryCount;
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});
retryCount = 0;
}
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}
}