2019-01-24 17:43:03 +09:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 18:19:50 +09:00
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2019-02-21 19:04:31 +09:00
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using osu.Framework.Bindables;
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2018-11-11 18:38:12 +01:00
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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2018-11-20 16:51:59 +09:00
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using osuTK;
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2018-04-13 18:19:50 +09:00
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public partial class CatchModFlashlight : ModFlashlight<CatchHitObject>
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{
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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MinValue = 0.5f,
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MaxValue = 1.5f,
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Precision = 0.1f
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};
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2022-09-25 15:49:22 -04:00
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 325;
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2022-08-02 00:45:47 +08:00
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protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
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private CatchPlayfield playfield = null!;
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2019-03-20 11:22:34 +09:00
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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playfield = (CatchPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private partial class CatchFlashlight : Flashlight
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{
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private readonly CatchPlayfield playfield;
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2022-01-24 20:55:24 +01:00
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public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfield)
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: base(modFlashlight)
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{
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this.playfield = playfield;
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FlashlightSize = new Vector2(0, GetSize());
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FlashlightSmoothness = 1.4f;
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}
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protected override float GetComboScaleFor(int combo)
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{
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if (combo >= 200)
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return 0.770f;
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if (combo >= 100)
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return 0.885f;
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return 1.0f;
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}
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protected override void Update()
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{
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base.Update();
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2021-07-19 19:52:40 +09:00
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FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
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}
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protected override void UpdateFlashlightSize(float size)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
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}
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2018-11-15 00:33:13 +01:00
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protected override string FragmentShader => "CircularFlashlight";
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}
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}
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}
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