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osu-lazer/osu.Game/Screens/Play/HUD/KeyCounterDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// A flowing display of all gameplay keys. Individual keys can be added using <see cref="InputTrigger"/> implementations.
/// </summary>
public abstract partial class KeyCounterDisplay : Container<KeyCounter>
{
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/// <summary>
/// Whether the key counter should be visible regardless of the configuration value.
/// This is true by default, but can be changed.
/// </summary>
public Bindable<bool> AlwaysVisible { get; } = new Bindable<bool>(true);
public Bindable<bool> IsCounting { get; } = new BindableBool(true);
protected readonly Bindable<bool> ConfigVisibility = new Bindable<bool>();
protected abstract void UpdateVisibility();
private Receptor? receptor;
private readonly Type[] acceptedTypes;
protected KeyCounterDisplay(params Type[] acceptedTypes)
{
this.acceptedTypes = acceptedTypes;
}
public void SetReceptor(Receptor receptor)
{
if (this.receptor != null)
throw new InvalidOperationException("Cannot set a new receptor when one is already active");
this.receptor = receptor;
}
public abstract void AddTrigger(InputTrigger trigger);
public void AddTriggerRange(IEnumerable<InputTrigger> triggers) => triggers.ForEach(AddTrigger);
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public override void Add(KeyCounter counter)
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{
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if (!checkType(counter))
throw new InvalidOperationException($"{counter.GetType()} is not a supported counter type. (hint: you may want to use {nameof(AddTrigger)} instead.)");
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base.Add(counter);
counter.IsCounting.BindTo(IsCounting);
}
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private bool checkType(KeyCounter counter) => acceptedTypes.Length == 0 || acceptedTypes.Any(t => t.IsInstanceOfType(counter));
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.KeyOverlay, ConfigVisibility);
}
protected override void LoadComplete()
{
base.LoadComplete();
AlwaysVisible.BindValueChanged(_ => UpdateVisibility());
ConfigVisibility.BindValueChanged(_ => UpdateVisibility(), true);
}
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public override bool HandleNonPositionalInput => receptor == null;
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public override bool HandlePositionalInput => receptor == null;
public partial class Receptor : Drawable
{
protected readonly KeyCounterDisplay Target;
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public Receptor(KeyCounterDisplay target)
{
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
Target = target;
}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override bool Handle(UIEvent e)
{
switch (e)
{
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case KeyDownEvent:
case KeyUpEvent:
case MouseDownEvent:
case MouseUpEvent:
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return Target.InternalChildren.Any(c => c.TriggerEvent(e));
}
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return base.Handle(e);
}
}
}
}