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osu-lazer/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
namespace osu.Game.Screens.OnlinePlay
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{
public abstract partial class OnlinePlaySubScreen : OsuScreen, IOnlinePlaySubScreen
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{
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public override bool DisallowExternalBeatmapRulesetChanges => false;
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public virtual string ShortTitle => Title;
[Resolved]
protected IRoomManager? RoomManager { get; private set; }
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protected OnlinePlaySubScreen()
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{
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
}
public const double APPEAR_DURATION = 800;
public const double DISAPPEAR_DURATION = 500;
public override void OnEntering(ScreenTransitionEvent e)
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{
base.OnEntering(e);
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
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}
public override bool OnExiting(ScreenExitEvent e)
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{
base.OnExiting(e);
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
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return false;
}
public override void OnResuming(ScreenTransitionEvent e)
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{
base.OnResuming(e);
this.FadeIn(APPEAR_DURATION, Easing.OutQuint);
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}
public override void OnSuspending(ScreenTransitionEvent e)
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{
base.OnSuspending(e);
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
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}
public override string ToString() => Title;
}
}