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osu-lazer/osu.Game/Screens/Edit/Components/TernaryButtons/DrawableTernaryButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.TernaryButtons
{
internal class DrawableTernaryButton : TriangleButton
{
private Color4 defaultBackgroundColour;
private Color4 defaultBubbleColour;
private Color4 selectedBackgroundColour;
private Color4 selectedBubbleColour;
private Drawable icon;
public readonly TernaryButton Button;
public DrawableTernaryButton(TernaryButton button)
{
Button = button;
Text = button.Description;
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
defaultBackgroundColour = colours.Gray3;
defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
selectedBackgroundColour = colours.BlueDark;
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
Triangles.Alpha = 0;
Content.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 2,
Offset = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.5f)
};
Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
{
b.Blending = BlendingParameters.Additive;
b.Anchor = Anchor.CentreLeft;
b.Origin = Anchor.CentreLeft;
b.Size = new Vector2(20);
b.X = 10;
}));
}
protected override void LoadComplete()
{
base.LoadComplete();
Button.Bindable.BindValueChanged(selected => updateSelectionState(), true);
Action = onAction;
}
private void onAction()
{
Button.Toggle();
}
private void updateSelectionState()
{
if (!IsLoaded)
return;
switch (Button.Bindable.Value)
{
case TernaryState.Indeterminate:
icon.Colour = selectedBubbleColour.Darken(0.5f);
BackgroundColour = selectedBackgroundColour.Darken(0.5f);
break;
case TernaryState.False:
icon.Colour = defaultBubbleColour;
BackgroundColour = defaultBackgroundColour;
break;
case TernaryState.True:
icon.Colour = selectedBubbleColour;
BackgroundColour = selectedBackgroundColour;
break;
}
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
X = 40f
};
}
}