// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Components.TernaryButtons { internal class DrawableTernaryButton : TriangleButton { private Color4 defaultBackgroundColour; private Color4 defaultBubbleColour; private Color4 selectedBackgroundColour; private Color4 selectedBubbleColour; private Drawable icon; public readonly TernaryButton Button; public DrawableTernaryButton(TernaryButton button) { Button = button; Text = button.Description; RelativeSizeAxes = Axes.X; } [BackgroundDependencyLoader] private void load(OsuColour colours) { defaultBackgroundColour = colours.Gray3; defaultBubbleColour = defaultBackgroundColour.Darken(0.5f); selectedBackgroundColour = colours.BlueDark; selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f); Triangles.Alpha = 0; Content.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = 2, Offset = new Vector2(0, 1), Colour = Color4.Black.Opacity(0.5f) }; Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b => { b.Blending = BlendingParameters.Additive; b.Anchor = Anchor.CentreLeft; b.Origin = Anchor.CentreLeft; b.Size = new Vector2(20); b.X = 10; })); } protected override void LoadComplete() { base.LoadComplete(); Button.Bindable.BindValueChanged(selected => updateSelectionState(), true); Action = onAction; } private void onAction() { Button.Toggle(); } private void updateSelectionState() { if (!IsLoaded) return; switch (Button.Bindable.Value) { case TernaryState.Indeterminate: icon.Colour = selectedBubbleColour.Darken(0.5f); BackgroundColour = selectedBackgroundColour.Darken(0.5f); break; case TernaryState.False: icon.Colour = defaultBubbleColour; BackgroundColour = defaultBackgroundColour; break; case TernaryState.True: icon.Colour = selectedBubbleColour; BackgroundColour = selectedBackgroundColour; break; } } protected override SpriteText CreateText() => new OsuSpriteText { Depth = -1, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, X = 40f }; } }