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osu-lazer/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
{
private readonly IBindable<int> pathVersion = new Bindable<int>();
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public SliderTailCircle(Slider slider)
{
pathVersion.BindTo(slider.Path.Version);
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
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}
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTailJudgement();
public class SliderTailJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => 0;
public override bool AffectsCombo => false;
}
}
}