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osu-lazer/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.UI
{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit>
{
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h)
{
if (h is Fruit)
return new DrawableFruit(h);
return null;
}
}
}