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osu-lazer/osu.Game/Database/BeatmapInfo.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes;
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using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Database
{
public class BeatmapInfo : IEquatable<BeatmapInfo>
{
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[PrimaryKey, AutoIncrement]
public int ID { get; set; }
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public int? OnlineBeatmapID { get; set; }
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public int? OnlineBeatmapSetID { get; set; }
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[ForeignKey(typeof(BeatmapSetInfo))]
public int BeatmapSetInfoID { get; set; }
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[ManyToOne]
public BeatmapSetInfo BeatmapSet { get; set; }
[ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BeatmapMetadata Metadata { get; set; }
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[ForeignKey(typeof(BaseDifficulty)), NotNull]
public int BaseDifficultyID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BaseDifficulty BaseDifficulty { get; set; }
public string Path { get; set; }
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public SampleSet SampleSet { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
public PlayMode Mode { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
public string StoredBookmarks { get; internal set; }
[Ignore]
public int[] Bookmarks
{
get
{
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return StoredBookmarks.Split(',').Select(int.Parse).ToArray();
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}
set
{
StoredBookmarks = string.Join(",", value);
}
}
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
private float starDifficulty = -1;
public float StarDifficulty
{
get
{
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return starDifficulty < 0 ? (BaseDifficulty?.OverallDifficulty ?? 5) : starDifficulty;
}
set { starDifficulty = value; }
}
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public bool Equals(BeatmapInfo other)
{
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return ID == other?.ID;
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}
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
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BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
}
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}