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osu-lazer/osu.Game/Screens/Play/SongProgressInfo.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using System;
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namespace osu.Game.Screens.Play
{
public class SongProgressInfo : Container
{
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private OsuSpriteText timeCurrent;
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private OsuSpriteText timeLeft;
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private OsuSpriteText progress;
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private double startTime;
private double endTime;
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private int? previousPercent;
private int? previousSecond;
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private double songLength => endTime - startTime;
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private const int margin = 10;
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public IClock AudioClock;
public double StartTime { set { startTime = value; } }
public double EndTime { set { endTime = value; } }
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
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{
Children = new Drawable[]
{
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timeCurrent = new OsuSpriteText
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{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
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Colour = colours.BlueLighter,
Font = @"Venera",
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Margin = new MarginPadding
{
Left = margin,
},
},
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progress = new OsuSpriteText
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{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
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Colour = colours.BlueLighter,
Font = @"Venera",
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},
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timeLeft = new OsuSpriteText
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{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
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Colour = colours.BlueLighter,
Font = @"Venera",
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Margin = new MarginPadding
{
Right = margin,
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},
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}
};
}
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protected override void Update()
{
base.Update();
double songCurrentTime = AudioClock.CurrentTime - startTime;
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int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
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if (currentPercent != previousPercent)
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{
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progress.Text = currentPercent.ToString() + @"%";
previousPercent = currentPercent;
}
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if (currentSecond != previousSecond && songCurrentTime < songLength)
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{
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timeCurrent.Text = TimeSpan.FromSeconds(currentSecond).ToString(songCurrentTime < 0 ? @"\-m\:ss" : @"m\:ss");
timeLeft.Text = TimeSpan.FromMilliseconds(endTime - AudioClock.CurrentTime).ToString(@"\-m\:ss");
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previousSecond = currentSecond;
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}
}
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}
}