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osu-lazer/osu.Game.Tests/Visual/TestCaseEditorCompose.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
{
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[TestFixture]
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public class TestCaseEditorCompose : OsuTestCase
{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
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{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
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var compose = new Compose();
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compose.Beatmap.BindTo(osuGame.Beatmap);
Child = compose;
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}
}
}