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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
private readonly Container approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.75f);
InternalChild = new PlayfieldLayer
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{
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RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
connectionLayer = new FollowPointRenderer
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{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
HitObjectContainer,
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
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}
};
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}
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;
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var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null)
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approachCircles.Add(c.ProxiedLayer.CreateProxy());
base.Add(h);
}
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
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}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
if (!judgedObject.DisplayResult || !DisplayJudgements)
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return;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
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{
Origin = Anchor.Centre,
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Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
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};
judgementLayer.Add(explosion);
}
}
}