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osu-lazer/osu.Game/Users/Drawables/ClickableAvatar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Users.Drawables
{
public partial class ClickableAvatar : OsuClickableContainer
{
private const string default_tooltip_text = "view profile";
public override LocalisableString TooltipText { get; set; } = default_tooltip_text;
/// <summary>
/// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username.
/// Setting this to <c>true</c> exposes the username via tooltip for special cases where this is not true.
/// </summary>
public bool ShowUsernameTooltip
{
set => TooltipText = value ? (user?.Username ?? string.Empty) : default_tooltip_text;
}
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private readonly APIUser user;
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[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
/// <summary>
/// A clickable avatar for the specified user, with UI sounds included.
/// </summary>
/// <param name="user">The user. A null value will get a placeholder avatar.</param>
public ClickableAvatar(APIUser user = null)
{
this.user = user;
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if (user?.Id != APIUser.SYSTEM_USER_ID)
Action = openProfile;
}
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[BackgroundDependencyLoader]
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private void load()
{
LoadComponentAsync(new DrawableAvatar(user), Add);
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}
private void openProfile()
{
if (user?.Id > 1 || !string.IsNullOrEmpty(user?.Username))
game?.ShowUser(user);
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}
}
}