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osu-lazer/osu.Game.Tests/Visual/TestCaseBackgroundScreenBeatmap.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Graphics;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
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[TestFixture]
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public class TestCaseBackgroundScreenBeatmap : TestCasePlayer
{
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/// <summary>
/// Check if the fade container is properly being faded when screen dim is enabled.
/// </summary>
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[Test]
public void EnableUserDimTest()
{
AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).EnableScreenDim());
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AddWaitStep(5, "Wait for dim");
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AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertDimState());
}
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/// <summary>
/// Check if the fade container is properly being reset when screen dim is disabled.
/// </summary>
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[Test]
public void DisableUserDimTest()
{
AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).DisableScreenDim());
AddWaitStep(5, "Wait for dim");
AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertUndimmed());
}
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protected override Player CreatePlayer(Ruleset ruleset) => new DimAccessiblePlayer();
private class DimAccessiblePlayer : Player
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground();
public void EnableScreenDim()
{
Background.UpdateDim.Value = true;
}
public void DisableScreenDim()
{
Background.UpdateDim.Value = false;
}
public bool AssertDimState()
{
return ((FadeAccessibleBackground)Background).AssertDimState();
}
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public bool AssertUndimmed()
{
return ((FadeAccessibleBackground)Background).AssertUndimmed();
}
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private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
public bool AssertDimState()
{
return FadeContainer.Colour == OsuColour.Gray(BackgroundOpacity);
}
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public bool AssertUndimmed()
{
return FadeContainer.Colour == OsuColour.Gray(1.0f);
}
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}
}
}
}