2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
using System.Linq ;
using osu.Game.Rulesets.Osu.Objects ;
2018-05-15 16:36:29 +08:00
using OpenTK ;
2018-04-13 17:19:50 +08:00
2018-05-15 16:36:29 +08:00
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
2018-04-13 17:19:50 +08:00
{
/// <summary>
/// A wrapper around <see cref="OsuHitObject"/> extending it with additional data required for difficulty calculation.
/// </summary>
public class OsuDifficultyHitObject
{
2018-05-15 20:44:45 +08:00
private const int normalized_radius = 52 ;
2018-04-13 17:19:50 +08:00
/// <summary>
/// The <see cref="OsuHitObject"/> this <see cref="OsuDifficultyHitObject"/> refers to.
/// </summary>
public OsuHitObject BaseObject { get ; }
/// <summary>
2018-10-09 11:03:47 +08:00
/// Normalized distance from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
2018-04-13 17:19:50 +08:00
/// </summary>
2018-10-08 16:37:33 +08:00
public double JumpDistance { get ; private set ; }
/// <summary>
2018-10-09 11:03:47 +08:00
/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
2018-10-08 16:37:33 +08:00
/// </summary>
public double TravelDistance { get ; private set ; }
2018-04-13 17:19:50 +08:00
/// <summary>
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double DeltaTime { get ; private set ; }
2018-05-15 20:22:57 +08:00
private readonly OsuHitObject lastObject ;
2018-04-13 17:19:50 +08:00
private readonly double timeRate ;
/// <summary>
/// Initializes the object calculating extra data required for difficulty calculation.
/// </summary>
2018-05-15 20:22:57 +08:00
public OsuDifficultyHitObject ( OsuHitObject currentObject , OsuHitObject lastObject , double timeRate )
2018-04-13 17:19:50 +08:00
{
2018-05-15 20:22:57 +08:00
this . lastObject = lastObject ;
2018-04-13 17:19:50 +08:00
this . timeRate = timeRate ;
2018-05-15 20:22:57 +08:00
BaseObject = currentObject ;
2018-04-13 17:19:50 +08:00
setDistances ( ) ;
setTimingValues ( ) ;
// Calculate angle here
}
private void setDistances ( )
{
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
2018-10-08 16:37:33 +08:00
float scalingFactor = normalized_radius / ( float ) BaseObject . Radius ;
2018-04-13 17:19:50 +08:00
if ( BaseObject . Radius < 30 )
{
2018-10-08 16:37:33 +08:00
float smallCircleBonus = Math . Min ( 30 - ( float ) BaseObject . Radius , 5 ) / 50 ;
2018-04-13 17:19:50 +08:00
scalingFactor * = 1 + smallCircleBonus ;
}
2018-10-08 17:37:49 +08:00
Vector2 lastCursorPosition = lastObject . Position ;
2018-04-13 17:19:50 +08:00
float lastTravelDistance = 0 ;
2018-05-15 20:22:57 +08:00
var lastSlider = lastObject as Slider ;
2018-04-13 17:19:50 +08:00
if ( lastSlider ! = null )
{
computeSliderCursorPosition ( lastSlider ) ;
lastCursorPosition = lastSlider . LazyEndPosition ? ? lastCursorPosition ;
lastTravelDistance = lastSlider . LazyTravelDistance ;
}
2018-10-08 17:37:49 +08:00
JumpDistance = ( BaseObject . Position * scalingFactor - lastCursorPosition * scalingFactor ) . Length ;
2018-10-08 16:37:33 +08:00
TravelDistance = lastTravelDistance * scalingFactor ;
2018-04-13 17:19:50 +08:00
}
private void setTimingValues ( )
{
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
2018-05-15 20:25:02 +08:00
DeltaTime = Math . Max ( 50 , ( BaseObject . StartTime - lastObject . StartTime ) / timeRate ) ;
2018-04-13 17:19:50 +08:00
}
private void computeSliderCursorPosition ( Slider slider )
{
if ( slider . LazyEndPosition ! = null )
return ;
2018-10-08 17:37:49 +08:00
slider . LazyEndPosition = slider . Position ;
2018-04-13 17:19:50 +08:00
float approxFollowCircleRadius = ( float ) ( slider . Radius * 3 ) ;
var computeVertex = new Action < double > ( t = >
{
2018-10-08 17:37:30 +08:00
double progress = ( ( int ) t - ( int ) slider . StartTime ) / ( float ) ( int ) slider . SpanDuration ;
if ( progress % 2 > 1 )
progress = 1 - progress % 1 ;
else
progress = progress % 1 ;
2018-04-13 17:19:50 +08:00
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
2018-10-08 17:37:49 +08:00
var diff = slider . Position + slider . Curve . PositionAt ( progress ) - slider . LazyEndPosition . Value ;
2018-04-13 17:19:50 +08:00
float dist = diff . Length ;
if ( dist > approxFollowCircleRadius )
{
// The cursor would be outside the follow circle, we need to move it
diff . Normalize ( ) ; // Obtain direction of diff
dist - = approxFollowCircleRadius ;
slider . LazyEndPosition + = diff * dist ;
slider . LazyTravelDistance + = dist ;
}
} ) ;
2018-05-15 20:25:33 +08:00
// Skip the head circle
var scoringTimes = slider . NestedHitObjects . Skip ( 1 ) . Select ( t = > t . StartTime ) ;
2018-04-13 17:19:50 +08:00
foreach ( var time in scoringTimes )
computeVertex ( time ) ;
computeVertex ( slider . EndTime ) ;
}
}
}