2019-05-10 17:10:07 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-03-18 15:39:34 +08:00
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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2019-03-26 12:16:46 +08:00
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using osu.Framework.Allocation;
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2019-09-02 11:54:59 +08:00
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using osu.Framework.Extensions.IEnumerableExtensions;
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2019-03-18 18:44:14 +08:00
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using osu.Framework.Testing;
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2019-04-12 13:53:23 +08:00
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using osu.Game.Configuration;
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2019-03-18 15:39:34 +08:00
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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2019-05-15 03:37:25 +08:00
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public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene
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{
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private readonly Ruleset ruleset;
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protected Player Player;
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2019-05-15 03:37:25 +08:00
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protected PlayerTestScene(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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}
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2019-03-18 15:39:34 +08:00
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2019-08-28 18:57:17 +08:00
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protected OsuConfigManager LocalConfig;
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
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LocalConfig.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
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}
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[SetUpSteps]
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public virtual void SetUpSteps()
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{
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AddStep(ruleset.RulesetInfo.Name, loadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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2019-03-18 18:43:55 +08:00
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protected virtual bool AllowFail => false;
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2019-09-02 11:54:59 +08:00
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protected virtual bool Autoplay => false;
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private void loadPlayer()
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{
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2019-05-31 13:40:53 +08:00
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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if (!AllowFail)
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{
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var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
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if (noFailMod != null)
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Mods.Value = new[] { noFailMod };
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}
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2019-09-02 11:54:59 +08:00
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if (Autoplay)
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{
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var mod = ruleset.GetAutoplayMod();
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if (mod != null)
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Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray();
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}
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2019-09-02 12:24:39 +08:00
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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}
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protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
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}
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}
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