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osu-lazer/osu.Game.Rulesets.Catch/Skinning/Default/Pulp.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
public class Pulp : Circle
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{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
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public Pulp()
{
RelativePositionAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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Blending = BlendingParameters.Additive;
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Colour = Color4.White.Opacity(0.9f);
}
protected override void LoadComplete()
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{
base.LoadComplete();
AccentColour.BindValueChanged(updateAccentColour, true);
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}
private void updateAccentColour(ValueChangedEvent<Color4> colour)
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
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Radius = DrawWidth / 2,
Colour = colour.NewValue.Darken(0.2f).Opacity(0.75f)
};
}
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}
}