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osu-lazer/osu.Game/Screens/Multi/MultiplayerSubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Multi
{
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public abstract class MultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
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{
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public override bool DisallowExternalBeatmapRulesetChanges => false;
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public override bool RemoveWhenNotAlive => false;
public virtual string ShortTitle => Title;
[Resolved(CanBeNull = true)]
protected OsuGame Game { get; private set; }
[Resolved(CanBeNull = true)]
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protected IRoomManager RoomManager { get; private set; }
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protected MultiplayerSubScreen()
{
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
}
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public override void OnEntering(IScreen last)
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{
this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
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public override bool OnExiting(IScreen next)
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{
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
return false;
}
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public override void OnResuming(IScreen last)
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{
this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
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public override void OnSuspending(IScreen next)
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{
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
}
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public override bool OnPressed(GlobalAction action)
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{
if (!this.IsCurrentScreen()) return false;
if (action == GlobalAction.Back)
{
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
public override string ToString() => Title;
}
}