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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
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public partial class HitCirclePiece : BlueprintPiece<HitCircle>
{
public HitCirclePiece()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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CornerRadius = Size.X / 2;
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CornerExponent = 2;
InternalChild = new RingPiece();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
public override void UpdateFrom(HitCircle hitObject)
{
base.UpdateFrom(hitObject);
Scale = new Vector2(hitObject.Scale);
}
}
}