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osu-lazer/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Screens.Multi.Components
{
public class MultiplayerBackgroundSprite : MultiplayerComposite
{
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private readonly BeatmapSetCoverType beatmapSetCoverType;
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private UpdateableBeatmapBackgroundSprite sprite;
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public MultiplayerBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
{
this.beatmapSetCoverType = beatmapSetCoverType;
}
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[BackgroundDependencyLoader]
private void load()
{
InternalChild = sprite = CreateBackgroundSprite();
Playlist.CollectionChanged += (_, __) => updateBeatmap();
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updateBeatmap();
}
private void updateBeatmap()
{
sprite.Beatmap.Value = Playlist.FirstOrDefault()?.Beatmap.Value;
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}
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protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(beatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
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}
}