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osu-lazer/osu.Game/Modes/UI/Playfield.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
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namespace osu.Game.Modes.UI
{
public abstract class Playfield : Container
{
public HitObjectContainer HitObjects;
private Container<Drawable> content;
public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
public override bool Contains(Vector2 screenSpacePos) => true;
protected override Container<Drawable> Content => content;
public Playfield()
{
AddInternal(content = new ScaledContainer()
{
RelativeSizeAxes = Axes.Both,
});
Add(HitObjects = new HitObjectContainer
{
RelativeSizeAxes = Axes.Both,
});
}
public class ScaledContainer : Container
{
protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);
public override bool Contains(Vector2 screenSpacePos) => true;
}
public class HitObjectContainer : Container<DrawableHitObject>
{
public override bool Contains(Vector2 screenSpacePos) => true;
}
}
}