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osu-lazer/osu.Game/Screens/Play/PauseOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Graphics;
using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Audio;
using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
{
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public partial class PauseOverlay : GameplayMenuOverlay
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{
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
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public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader;
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private SkinnableSound pauseLoop = null!;
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protected override Action BackAction => () =>
{
if (Buttons.Any())
Buttons.First().TriggerClick();
else
OnResume?.Invoke();
};
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[BackgroundDependencyLoader]
private void load()
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{
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
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{
Looping = true,
Volume = { Value = 0 }
});
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}
public void StopAllSamples()
{
if (!IsLoaded)
return;
pauseLoop.Stop();
}
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protected override void PopIn()
{
base.PopIn();
pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
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pauseLoop.Play();
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}
protected override void PopOut()
{
base.PopOut();
pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
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}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.PauseGameplay:
InternalButtons.First().TriggerClick();
return true;
}
return base.OnPressed(e);
}
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}
}