CodeWalker/CodeWalker.Core/GameFiles/MetaTypes
2019-11-05 20:47:10 +11:00
..
Archetype.cs codewalkercore/archetype: portals objects deletion 2019-10-25 21:20:32 -04:00
Meta.cs Fixed name for ymts (Now we can add clothes as DLCs) 2019-08-09 01:24:02 +03:00
MetaBuilder.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
MetaNames.cs New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
MetaTypes.cs New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
MetaXml.cs View/edit YND files as XML 2019-11-01 20:30:29 +11:00
Pso.cs XML to PSO conversion (experimental) 2018-12-20 04:28:43 +11:00
PsoBuilder.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
PsoTypes.cs New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
Rbf.cs Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
XmlMeta.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
XmlPso.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00