..
Bounds.cs
Merge pull request #204 from coltfox/bvh-extents-calc
2023-08-21 14:36:25 +10:00
Clip.cs
Escape ClipBase.Hash when writing XML
2023-09-03 11:07:10 +02:00
Clothes.cs
XML/YFT/YDR/YBN conversion VFT values added
2020-03-10 08:34:17 +11:00
Drawable.cs
Fix .ydd export/import with unsolved hashes
2024-07-06 23:28:23 +02:00
Expression.cs
Expressions research from alexguirre
2023-12-13 09:19:28 +11:00
Filter.cs
Support YFD XML import/export
2023-06-16 16:50:22 +02:00
Frag.cs
Fix for <Item type="None" /> appearing in drawable XML
2022-01-08 17:40:34 +11:00
Nav.cs
Added missing YNV content flag
2021-04-17 06:51:33 +10:00
Node.cs
Added default attribute names for XML vectors reading
2020-01-22 02:45:27 +11:00
Particle.cs
Update Unknown_7Ch
2023-08-31 17:06:45 -04:00
ResourceAnalyzer.cs
Particles resource packing improvements
2020-03-20 04:54:59 +11:00
ResourceBaseTypes.cs
Fixed BoundComposite BVH crash issue for fragments with destroyed models, also fixed missing BVH for XML imported ybn
2021-12-19 04:11:51 +11:00
ResourceBuilder.cs
Changed RSC Meta packing to old version - attempted fix for peds ymt's causing crashes
2021-12-14 01:38:52 +11:00
ResourceData.cs
Improved conversion of struct arrays to/from byte arrays
2022-05-08 20:54:21 +10:00
ResourceFile.cs
YPT/XML conversion progress?
2020-02-04 05:08:51 +11:00
ShaderParams.cs
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
Texture.cs
Add Support for D3DFMT_X8R8G8B8 ( #214 )
2023-08-23 13:26:48 +10:00
VehicleRecord.cs
YVR/XML conversion improvements
2022-02-01 20:35:34 +11:00
VertexType.cs
YFT/XML conversion progress
2020-01-21 03:12:36 +11:00
WaypointRecord.cs
YVR/XML and YWR/XML conversions
2022-02-01 02:46:36 +11:00