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Bounds.cs
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Fix for <Item type="None" /> appearing in drawable XML
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2022-01-08 17:40:34 +11:00 |
Clip.cs
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Improved animations game replication and performance
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2022-01-28 06:25:41 +11:00 |
Clothes.cs
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XML/YFT/YDR/YBN conversion VFT values added
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2020-03-10 08:34:17 +11:00 |
Drawable.cs
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Add missing shadow blur parameter in drawable XML
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2022-11-03 19:53:21 +05:30 |
Expression.cs
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Fixed typo in YED XML importer
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2022-02-01 01:59:29 +11:00 |
Filter.cs
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Support YFD XML import/export
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2023-06-16 16:50:22 +02:00 |
Frag.cs
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Fix for <Item type="None" /> appearing in drawable XML
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2022-01-08 17:40:34 +11:00 |
Nav.cs
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Added missing YNV content flag
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2021-04-17 06:51:33 +10:00 |
Node.cs
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
Particle.cs
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Particles resource packing improvement
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2020-03-20 11:07:55 +11:00 |
ResourceAnalyzer.cs
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Particles resource packing improvements
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2020-03-20 04:54:59 +11:00 |
ResourceBaseTypes.cs
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Fixed BoundComposite BVH crash issue for fragments with destroyed models, also fixed missing BVH for XML imported ybn
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2021-12-19 04:11:51 +11:00 |
ResourceBuilder.cs
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Changed RSC Meta packing to old version - attempted fix for peds ymt's causing crashes
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2021-12-14 01:38:52 +11:00 |
ResourceData.cs
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Improved conversion of struct arrays to/from byte arrays
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2022-05-08 20:54:21 +10:00 |
ResourceFile.cs
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YPT/XML conversion progress?
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2020-02-04 05:08:51 +11:00 |
ShaderParams.cs
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
Texture.cs
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YTD and embedded texture editing in YtdForm, Fixed texture sorting by hash when importing XML
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2021-12-28 23:26:35 +11:00 |
VehicleRecord.cs
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YVR/XML conversion improvements
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2022-02-01 20:35:34 +11:00 |
VertexType.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
WaypointRecord.cs
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YVR/XML and YWR/XML conversions
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2022-02-01 02:46:36 +11:00 |