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Bounds.cs
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Merge pull request #204 from coltfox/bvh-extents-calc
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2023-08-21 14:36:25 +10:00 |
Clip.cs
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Escape ClipBase.Hash when writing XML
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2023-09-03 11:07:10 +02:00 |
Clothes.cs
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XML/YFT/YDR/YBN conversion VFT values added
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2020-03-10 08:34:17 +11:00 |
Drawable.cs
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PR #235 also enable light culling plane by flag
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2024-07-18 14:05:49 +10:00 |
Expression.cs
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Expressions research from alexguirre
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2023-12-13 09:19:28 +11:00 |
Filter.cs
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Support YFD XML import/export
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2023-06-16 16:50:22 +02:00 |
Frag.cs
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Fix for <Item type="None" /> appearing in drawable XML
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2022-01-08 17:40:34 +11:00 |
Nav.cs
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Added missing YNV content flag
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2021-04-17 06:51:33 +10:00 |
Node.cs
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
Particle.cs
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PR #256 but with IsProportional and TracksPointDir fixes
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2024-07-18 17:00:48 +10:00 |
ResourceAnalyzer.cs
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Particles resource packing improvements
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2020-03-20 04:54:59 +11:00 |
ResourceBaseTypes.cs
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Fixed BoundComposite BVH crash issue for fragments with destroyed models, also fixed missing BVH for XML imported ybn
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2021-12-19 04:11:51 +11:00 |
ResourceBuilder.cs
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Improved resource packing, possibly
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2024-07-19 15:24:02 +10:00 |
ResourceData.cs
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Improved conversion of struct arrays to/from byte arrays
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2022-05-08 20:54:21 +10:00 |
ResourceFile.cs
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PR #84 changes
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2024-07-10 22:31:16 +10:00 |
ShaderParams.cs
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
Texture.cs
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Add Support for D3DFMT_X8R8G8B8 (#214)
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2023-08-23 13:26:48 +10:00 |
VehicleRecord.cs
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YVR/XML conversion improvements
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2022-02-01 20:35:34 +11:00 |
VertexType.cs
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
WaypointRecord.cs
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YVR/XML and YWR/XML conversions
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2022-02-01 02:46:36 +11:00 |