CodeWalker/CodeWalker.Core/GameFiles/Resources
2023-12-14 16:39:16 -05:00
..
Bounds.cs Merge pull request #204 from coltfox/bvh-extents-calc 2023-08-21 14:36:25 +10:00
Clip.cs Escape ClipBase.Hash when writing XML 2023-09-03 11:07:10 +02:00
Clothes.cs XML/YFT/YDR/YBN conversion VFT values added 2020-03-10 08:34:17 +11:00
Drawable.cs Auto-calculate drawables blocks size fields 2023-08-11 19:30:23 +02:00
Expression.cs Expressions research from alexguirre 2023-12-13 09:19:28 +11:00
Filter.cs Support YFD XML import/export 2023-06-16 16:50:22 +02:00
Frag.cs tweak(frag): update Unknown values 2023-12-14 16:39:16 -05:00
Nav.cs Added missing YNV content flag 2021-04-17 06:51:33 +10:00
Node.cs Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
Particle.cs Update Unknown_7Ch 2023-08-31 17:06:45 -04:00
ResourceAnalyzer.cs Particles resource packing improvements 2020-03-20 04:54:59 +11:00
ResourceBaseTypes.cs Fixed BoundComposite BVH crash issue for fragments with destroyed models, also fixed missing BVH for XML imported ybn 2021-12-19 04:11:51 +11:00
ResourceBuilder.cs Changed RSC Meta packing to old version - attempted fix for peds ymt's causing crashes 2021-12-14 01:38:52 +11:00
ResourceData.cs Improved conversion of struct arrays to/from byte arrays 2022-05-08 20:54:21 +10:00
ResourceFile.cs YPT/XML conversion progress? 2020-02-04 05:08:51 +11:00
ShaderParams.cs Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
Texture.cs Add Support for D3DFMT_X8R8G8B8 (#214) 2023-08-23 13:26:48 +10:00
VehicleRecord.cs YVR/XML conversion improvements 2022-02-01 20:35:34 +11:00
VertexType.cs YFT/XML conversion progress 2020-01-21 03:12:36 +11:00
WaypointRecord.cs YVR/XML and YWR/XML conversions 2022-02-01 02:46:36 +11:00